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Abstract:
We present a framework for generating gait actions of a virtual character in real-time. Integrate physical IK into the model make the neural network learn the movements of the main joints more specifically. Our method takes the action state of the character's previous frame and the terrain of the scene as input user controls and automatically generates high-quality motions to achieve the required user controls. The entire network is trained end-to-end on a large data set consisting of gait movements. Therefore, our method can automatically generate characters to adapt to the movement of different terrains. Compare with the Gaussian process and EDR model, our network structure can produce higher quality results. Our work is best suited for controlling characters in interactive scenes, such as computer games and virtual reality methods. © 2021, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
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ISSN: 1876-1100
Year: 2021
Volume: 747
Page: 139-152
Language: English
Cited Count:
WoS CC Cited Count: 0
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ESI Highly Cited Papers on the List: 0 Unfold All
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Chinese Cited Count:
30 Days PV: 7
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