Indexed by:
Abstract:
The simulation of large crowds of characters is important in many fields of virtual reality, as they can increase the credibility of the virtual environments. Rendering large crowd of characters requires a great mount of computational power. To increase the efficiency for this render, we propose a GPU-based crowd rendering method. We present a novel hybrid rendering method using geometric representation for characters with more detail and dynamic impostors for characters with low detail. We also present a new framework to perform interaction task on GPU. The results validate that the presented method can get interactive frame rate while rendering large crowd of characters. © 2008 IEEE.
Keyword:
Reprint Author's Address:
Email:
Source :
Year: 2008
Volume: 2
Page: 1053-1057
Language: English
Cited Count:
SCOPUS Cited Count: 2
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count:
Chinese Cited Count:
30 Days PV: 9