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Author:

Zhang, Yong (Zhang, Yong.) (Scholars:张勇) | Yin, Bao-Cai (Yin, Bao-Cai.) (Scholars:尹宝才) | Kong, De-Hui (Kong, De-Hui.) (Scholars:孔德慧) | Yang, Guang-Wei (Yang, Guang-Wei.)

Indexed by:

EI Scopus

Abstract:

The simulation of large crowds of characters is important in many fields of virtual reality, as they can increase the credibility of the virtual environments. Rendering large crowd of characters requires a great mount of computational power. To increase the efficiency for this render, we propose a GPU-based crowd rendering method. We present a novel hybrid rendering method using geometric representation for characters with more detail and dynamic impostors for characters with low detail. We also present a new framework to perform interaction task on GPU. The results validate that the presented method can get interactive frame rate while rendering large crowd of characters. © 2008 IEEE.

Keyword:

Rendering (computer graphics) Graphics processing unit Virtual reality Software engineering

Author Community:

  • [ 1 ] [Zhang, Yong]Beijing Municipal Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science, Beijing University of Technology, Beijing, China
  • [ 2 ] [Yin, Bao-Cai]Beijing Municipal Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science, Beijing University of Technology, Beijing, China
  • [ 3 ] [Kong, De-Hui]Beijing Municipal Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science, Beijing University of Technology, Beijing, China
  • [ 4 ] [Yang, Guang-Wei]Beijing Municipal Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science, Beijing University of Technology, Beijing, China

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Year: 2008

Volume: 2

Page: 1053-1057

Language: English

Cited Count:

WoS CC Cited Count:

SCOPUS Cited Count: 2

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count:

Chinese Cited Count:

30 Days PV: 9

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