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Abstract:
文章从体感互动设备的应用角度出发,深入分析商业型公共空间中体感互动的应用形式.在本次研究中,以"奇妙万圣节"为例,详细地从产品的目标、功能、交互、可视化效果的设计角度,分析了设计一款基于Kinect的体感互动游戏的研究方法和设计思路.
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工业设计
ISSN: 1672-7053
Year: 2018
Issue: 3
Page: 104-105
Cited Count:
WoS CC Cited Count: 0
SCOPUS Cited Count:
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count: 1
Chinese Cited Count:
30 Days PV: 2
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