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Author:

隋晏 (隋晏.) | 曲延瑞 (曲延瑞.)

Indexed by:

CQVIP

Abstract:

探讨如何充分利用3D建模工具的强大功能,以3D建模工具3DS MAX为例,详细叙述了制作模型、角色骨骼动画、转换文件格式导入到游戏引擎中的工作流程.

Keyword:

3D建模工具 制作 游戏引擎

Author Community:

  • [ 1 ] [隋晏]北京工业大学
  • [ 2 ] [曲延瑞]北京工业大学

Reprint Author's Address:

Email:

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Related Keywords:

Source :

福建电脑

ISSN: 1673-2782

Year: 2008

Issue: 6

Volume: 24

Page: 160-161

Cited Count:

WoS CC Cited Count: 0

SCOPUS Cited Count:

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count: 5

Chinese Cited Count:

30 Days PV: 15

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