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Abstract:
探讨如何充分利用3D建模工具的强大功能,以3D建模工具3DS MAX为例,详细叙述了制作模型、角色骨骼动画、转换文件格式导入到游戏引擎中的工作流程.
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福建电脑
ISSN: 1673-2782
Year: 2008
Issue: 6
Volume: 24
Page: 160-161
Cited Count:
WoS CC Cited Count: 0
SCOPUS Cited Count:
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count: 5
Chinese Cited Count:
30 Days PV: 15
Affiliated Colleges: