Indexed by:
Abstract:
为了实现手持设备三维虚拟化身的实时渲染,引用动画替代物技术进行了化身的绘制.利用电脑端/手持端的分布式架构减小了手持端纹理内存的占用,通过采用动作层次细节模型和一种简单的纹理压缩算法降低了对无线网络传输带宽的要求.试验结果证明,这种渲染方法能很好地满足手持设备上渲染虚拟化身的实时性要求.
Keyword:
Reprint Author's Address:
Email:
Source :
北京工业大学学报
ISSN: 0254-0037
Year: 2007
Issue: 10
Volume: 33
Page: 1033-1037
Cited Count:
WoS CC Cited Count: 0
SCOPUS Cited Count:
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count: 4
Chinese Cited Count:
30 Days PV: 10
Affiliated Colleges: