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Abstract:
Sound rendering is a technique which uses auditory display to communicate information to a user and provides an alternative way of visualization. Traditional 3D sound rendering techniques are lower effective when the number and types of sound sources increase. In this paper, we propose a method of 3D sound source management based on osgAL toolkit, by using sound classification and XML document structure for sound properties. We allocate buffers for necessary sound sources and cull inaudible sound sources, which reduce system's consumption of time and space. Experiments on train-driving simulation system show that our method provides a realistic and effective simulation.
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Source :
INTELLIGENCE COMPUTATION AND EVOLUTIONARY COMPUTATION
ISSN: 2194-5357
Year: 2013
Volume: 180
Page: 723-732
Language: English
Cited Count:
WoS CC Cited Count: 0
SCOPUS Cited Count:
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count:
Chinese Cited Count:
30 Days PV: 5
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