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Author:

Cai Jianping (Cai Jianping.) | Liu Qian (Liu Qian.) | Yu Xuejun (Yu Xuejun.)

Indexed by:

CPCI-S EI Scopus

Abstract:

The aim is to make a shadowgraph character model and to control the model based on DirectX. According to the features of traditional shadowgraph, combine shadowgraph and advanced graphics techniques. Use 3d model-made software and Microsoft DirectX software development kit to construct a dynamic and scientific shadowgraph character model. With multiple-pointer technology, show the traditional shadowgraph truly in Windows, which can make shadowgraph regain its vitality. What's more, the combine of DirectX and multiple-pointer technology can play the leading role for the development of games.

Keyword:

shadowgraph multiple-pointer DirectX

Author Community:

  • [ 1 ] [Cai Jianping]Beijing Univ Technol, BJUT, Sch Software Engn, Beijing, Peoples R China
  • [ 2 ] [Liu Qian]Beijing Univ Technol, BJUT, Sch Software Engn, Beijing, Peoples R China
  • [ 3 ] [Yu Xuejun]Beijing Univ Technol, BJUT, Sch Software Engn, Beijing, Peoples R China

Reprint Author's Address:

  • [Cai Jianping]Beijing Univ Technol, BJUT, Sch Software Engn, Beijing, Peoples R China

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Source :

INTERNATIONAL CONFERENCE ON GRAPHIC AND IMAGE PROCESSING (ICGIP 2011)

ISSN: 0277-786X

Year: 2011

Volume: 8285

Language: English

Cited Count:

WoS CC Cited Count: 0

SCOPUS Cited Count:

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count:

Chinese Cited Count:

30 Days PV: 14

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