Indexed by:
Abstract:
The aim is to make a shadowgraph character model and to control the model based on DirectX. According to the features of traditional shadowgraph, combine shadowgraph and advanced graphics techniques. Use 3d model-made software and Microsoft DirectX software development kit to construct a dynamic and scientific shadowgraph character model. With multiple-pointer technology, show the traditional shadowgraph truly in Windows, which can make shadowgraph regain its vitality. What's more, the combine of DirectX and multiple-pointer technology can play the leading role for the development of games.
Keyword:
Reprint Author's Address:
Source :
INTERNATIONAL CONFERENCE ON GRAPHIC AND IMAGE PROCESSING (ICGIP 2011)
ISSN: 0277-786X
Year: 2011
Volume: 8285
Language: English
Cited Count:
WoS CC Cited Count: 0
SCOPUS Cited Count:
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count:
Chinese Cited Count:
30 Days PV: 14
Affiliated Colleges: