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Author:

Silva-Galvez, Arturo (Silva-Galvez, Arturo.) | Monroy, Raul (Monroy, Raul.) | Ramirez-Marquez, Jose E. (Ramirez-Marquez, Jose E..) | Zhang, Chi (Zhang, Chi.) (Scholars:张弛)

Indexed by:

SSCI EI Scopus SCIE

Abstract:

The Video game-Crowdsourcing model to recollect data motivates people to participate by entertaining them. Research showed that the solutions players make in this model are competitive against experts in the area. Yet, the studies in the area focus on mimicking people's behavior, including their mistakes. Therefore, we use a Video game-Crowdsourcing to model a problem of interest to find strategies for it. To describe matches from the video game we created, we designed a representation that simplifies the discovery of strategies. Our experimentation compares high score matches against low score ones to find the best behaviors. We played 13 matches employing a known strategy for the problem to validate the methodology. Then, we applied the methodology to matches from players. The results suggest that extracting sub-sequences is a process to find strategies and that we can use them to design algorithms to improve current algorithmic solutions for that problem.

Keyword:

video game Games Task analysis Crowdsourcing Neurons housing development problem (HDP) Pattern matching Training Big Data strategy

Author Community:

  • [ 1 ] [Silva-Galvez, Arturo]Tecnol Monterrey, Sch Engn & Sci, Monterrey 64849, Mexico
  • [ 2 ] [Monroy, Raul]Tecnol Monterrey, Sch Engn & Sci, Mexico City 52926, DF, Mexico
  • [ 3 ] [Ramirez-Marquez, Jose E.]Stevens Inst Technol, Enterprise Sci & Engn Div, Sch Syst & Enterprises, Hoboken, NJ 07030 USA
  • [ 4 ] [Zhang, Chi]Beijing Univ Technol, Sch Econ & Management, Beijing 100124, Peoples R China

Reprint Author's Address:

  • [Silva-Galvez, Arturo]Tecnol Monterrey, Sch Engn & Sci, Monterrey 64849, Mexico

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Source :

IEEE ACCESS

ISSN: 2169-3536

Year: 2021

Volume: 9

Page: 114870-114883

3 . 9 0 0

JCR@2022

JCR Journal Grade:2

Cited Count:

WoS CC Cited Count: 0

SCOPUS Cited Count: 1

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count:

Chinese Cited Count:

30 Days PV: 6

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