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Author:

Ge, Linkang (Ge, Linkang.) | Zhu, Qing (Zhu, Qing.) | Zhu, Wenzhe (Zhu, Wenzhe.)

Indexed by:

EI

Abstract:

Estimating the full 3D hand shape and pose from a single RGB image is essential for virtual reality and human-computer interaction applications, but it remains a challenging task. While current hand reconstruction methods have achieved high accuracy, they often come with heavy computational costs, limiting their ability to perform real-time inference. To tackle this issue, we present a novel learning-based network architecture that consists of two key components: (1) a 3D hand joint position detection module that efficiently extracts joint positions from hand images, and (2) an inverse kinematics module that precisely predicts joint rotations in a single feed forward pass. Comprehensive evaluations across several datasets demonstrate that our method generates accurate and realistic 3D hand meshes while outperforming existing methods in 3D hand pose estimation. © 2024 IEEE.

Keyword:

Virtual reality 3D modeling Three dimensional computer graphics Inverse kinematics Palmprint recognition Image reconstruction Mesh generation Inverse problems

Author Community:

  • [ 1 ] [Ge, Linkang]Beijing University of Technology, Beijing, China
  • [ 2 ] [Zhu, Qing]Beijing University of Technology, Beijing, China
  • [ 3 ] [Zhu, Wenzhe]Beijing University of Technology, Beijing, China

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Year: 2024

Page: 238-245

Language: English

Cited Count:

WoS CC Cited Count:

SCOPUS Cited Count:

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count:

Chinese Cited Count:

30 Days PV: 8

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