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Author:

Kong, De-Hui (Kong, De-Hui.) (Scholars:孔德慧) | Wang, Li-Chun (Wang, Li-Chun.) (Scholars:王立春) | Zheng, Chong-Yu (Zheng, Chong-Yu.)

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Abstract:

This paper presents a key frame interpolation method, which can represent swing and variable motion for virtual human animation. Based on motion features of angles between bones, key frames are extracted from captured motion data using curve simplification method. Key frames are classified through motion details, and different interpolation methods are used to compute internal frames for different class. Experiments show that method provided by this paper can simulate arm's swing and variable motion animation.

Keyword:

Animation Interpolation Virtual reality

Author Community:

  • [ 1 ] [Kong, De-Hui]Beijing Multimedia Key Laboratory of Multimedia and Intelligent Software, College of Computer Science, Beijing University of Technology, Beijing 100124, China
  • [ 2 ] [Wang, Li-Chun]Beijing Multimedia Key Laboratory of Multimedia and Intelligent Software, College of Computer Science, Beijing University of Technology, Beijing 100124, China
  • [ 3 ] [Zheng, Chong-Yu]Beijing Multimedia Key Laboratory of Multimedia and Intelligent Software, College of Computer Science, Beijing University of Technology, Beijing 100124, China

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Source :

Journal of Beijing University of Technology

ISSN: 0254-0037

Year: 2011

Issue: 8

Volume: 37

Page: 1255-1261

Cited Count:

WoS CC Cited Count: 0

SCOPUS Cited Count:

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count:

Chinese Cited Count:

30 Days PV: 8

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