Indexed by:
Abstract:
This paper presents a key frame interpolation method, which can represent swing and variable motion for virtual human animation. Based on motion features of angles between bones, key frames are extracted from captured motion data using curve simplification method. Key frames are classified through motion details, and different interpolation methods are used to compute internal frames for different class. Experiments show that method provided by this paper can simulate arm's swing and variable motion animation.
Keyword:
Reprint Author's Address:
Email:
Source :
Journal of Beijing University of Technology
ISSN: 0254-0037
Year: 2011
Issue: 8
Volume: 37
Page: 1255-1261
Cited Count:
WoS CC Cited Count: 0
SCOPUS Cited Count:
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count:
Chinese Cited Count:
30 Days PV: 8
Affiliated Colleges: