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Author:

孙首乙 (孙首乙.)

Abstract:

针对多光源光照计算复杂,运算速度慢这一问题,提出了一种基于延迟光照的局部光照模型算法.首先介绍了现有的实时多光源光照模型算法,阐述了延迟光照处理的基本思想,提出了基于延迟光照的局部光照计算模型,并对纹理存储进行优化设计,基于GPU实现了加速绘制.实验证明,在取得较好的光照效果的同时,该算法计算速度也有明显提高.

Keyword:

延迟光照 实时绘制 虚拟现实

Author Community:

  • [ 1 ] [孙首乙]北京工业大学

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Source :

中国电子商情·通信市场

ISSN: 1006-6675

Year: 2010

Issue: 3

Page: 85-88

Cited Count:

WoS CC Cited Count: 0

SCOPUS Cited Count:

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count: 1

Chinese Cited Count:

30 Days PV: 5

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