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Abstract:
研究了动画和碰撞处理中的层次细节技术,提出了动画层次细节二叉树、碰撞层次细节控制矩阵等多种有效的应用解决方法.实验结果表明这些方法应用在存在大量动画和撞碰处理的虚拟三维场景中有效地提高了渲染实时性.
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计算机应用
ISSN: 1001-9081
Year: 2006
Issue: 11
Volume: 26
Page: 2730-2732,2735
Cited Count:
WoS CC Cited Count: 0
SCOPUS Cited Count:
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count: 13
Chinese Cited Count:
30 Days PV: 10
Affiliated Colleges: