Abstract:
介绍了足球机器人比赛中定位球的设计。由于比赛中定位球出现的频度高,又容易形成得分,所以在比赛中显得尤为重要。以Mirosot3:3比赛为例综合球场上多方面的信息设计的定位球策略决策快,实时性好。使机器人足球比赛更加精彩激烈。
Keyword:
Reprint Author's Address:
Email:
Source :
Year: 2005
Language: Chinese
Cited Count:
WoS CC Cited Count: 0
SCOPUS Cited Count:
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count:
Chinese Cited Count:
30 Days PV: 9
Affiliated Colleges: