Indexed by:
Abstract:
Based on the hierarchical model of psychopathology, the theory of compensatory internet use, and the sociocultural self model of behaviour, this study examined whether social anxiety mediated the relationship between neuroticism and problematic online gaming, and whether this mediating process was moderated by family socioeconomic status (FSES). The theoretical model was tested using data collected from 598 Chinese undergraduates (M-age = 19.45 years, SD = 1.63). These participants completed questionnaires anonymously. Testing for moderated mediation revealed that social anxiety partially mediated the association between neuroticism and problematic online gaming, with FSES moderating the second stage of it. Specifically, the indirect effect of neuroticism on problematic online gaming via social anxiety was significant only for undergraduates with low FSES. Results of this study extend research on the influencing factors of problematic online gaming and highlight the significance of uncovering the underlying mechanisms.
Keyword:
Reprint Author's Address:
Email:
Source :
CURRENT PSYCHOLOGY
ISSN: 1046-1310
Year: 2022
Issue: 16
Volume: 42
Page: 13497-13506
ESI Discipline: PSYCHIATRY/PSYCHOLOGY;
ESI HC Threshold:26
Cited Count:
WoS CC Cited Count: 0
SCOPUS Cited Count: 4
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count:
Chinese Cited Count:
30 Days PV: 10
Affiliated Colleges: