• Complex
  • Title
  • Keyword
  • Abstract
  • Scholars
  • Journal
  • ISSN
  • Conference
搜索

Author:

Mou, L. (Mou, L..) | Xie, H. (Xie, H..) | Mao, S. (Mao, S..) | Yan, D. (Yan, D..) | Ma, N. (Ma, N..) | Yin, B. (Yin, B..) | Gao, W. (Gao, W..)

Indexed by:

EI Scopus SCIE

Abstract:

Vehicle behavior analysis has gradually developed by utilizing trajectories and motion features to characterize on-road behavior. However, the existing methods analyze the behavior of each vehicle individually, ignoring the interaction between vehicles. According to the theory of interactive cognition, vehicle-to-vehicle interaction is an indispensable feature for future autonomous driving, just as interaction is universally required for traditional driving. Therefore, we place the vehicle behavior analysis in the context of the vehicle interaction scene, where the self-vehicle should observe the behavior category and degree of the other-vehicle that is about to interact with itself, in order to predict whether the other-vehicle will pass through the intersection first or later, and then decide to pass through or wait. Inspired by the interactive cognition, we develop a general framework of Structured Vehicle Behavior Analysis (StruVBA) and derive a new model of Structured Fully Convolutional Networks (StruFCN). Moreover, both Intersection over Union (IoU) and False Negative Rate (FNR) are adopted to measure the similarity between the predicted behavior degree and the ground truth. Experimental results illustrate that the proposed method achieves higher prediction accuracy than most existing methods, while predicting vehicle behavior with richer visual meaning. In addition, it also provides an example of modeling the interaction between vehicles and a verification for interaction cognition theory as well. IEEE

Keyword:

Roads Interactive Cognition Turning Structured Label Trajectory Analytical models Cognition Structured Vehicle Behavior Analysis Vehicular ad hoc networks Junctions Structured Fully Convolutional Networks Vehicle-to-vehicle Interaction

Author Community:

  • [ 1 ] [Mou L.]Beijing Key Laboratory of Multimedia and Intelligent Software Technology, Beijing Institute of Artificial Intelligence, Faculty of Information Technology, Beijing University of Technology, Beijing, China
  • [ 2 ] [Xie H.]Video Technology Research and Development Center, CCTV International Network Co., Ltd, Beijing, China
  • [ 3 ] [Mao S.]Key Laboratory of Intelligent Perception and Image Understanding of Ministry of Education, School of Artificial Intelligence, Xidian University, Xi'an, China
  • [ 4 ] [Yan D.]Key Laboratory of Intelligent Perception and Image Understanding of Ministry of Education, School of Artificial Intelligence, Xidian University, Xi'an, China
  • [ 5 ] [Ma N.]Beijing Key Laboratory of Multimedia and Intelligent Software Technology, Beijing Institute of Artificial Intelligence, Faculty of Information Technology, Beijing University of Technology, Beijing, China
  • [ 6 ] [Yin B.]Beijing Key Laboratory of Multimedia and Intelligent Software Technology, Beijing Institute of Artificial Intelligence, Faculty of Information Technology, Beijing University of Technology, Beijing, China
  • [ 7 ] [Gao W.]Institute of Digital Media, Peking University, Beijing, China

Reprint Author's Address:

Email:

Show more details

Related Keywords:

Related Article:

Source :

IEEE Transactions on Multimedia

ISSN: 1520-9210

Year: 2024

Volume: 26

Page: 1-14

7 . 3 0 0

JCR@2022

Cited Count:

WoS CC Cited Count: 0

SCOPUS Cited Count:

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count:

Chinese Cited Count:

30 Days PV: 22

Affiliated Colleges:

Online/Total:509/10581163
Address:BJUT Library(100 Pingleyuan,Chaoyang District,Beijing 100124, China Post Code:100124) Contact Us:010-67392185
Copyright:BJUT Library Technical Support:Beijing Aegean Software Co., Ltd.