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Author:

Qin, W. (Qin, W..) | Li, Y. (Li, Y..) | Yao, H. (Yao, H..) | Huang, S. (Huang, S..) | Mai, T. (Mai, T..) | Liu, Y. (Liu, Y..)

Indexed by:

EI Scopus SCIE

Abstract:

With the growing prominence of the Internet of Vehicles (IoV), there is an unprecedented generation of vehicular data, which harbors immense potential for diverse applications. Considering the convergence of blockchain technology and IoV, blockchain can be used as a distributed ledger to establish a decentralised and autonomous trading platform for IoV networks. However, the limitations in the power and computational capacities of IoV devices hinder their direct involvement in the Proof-of-Work (PoW) process. Addressing this challenge, offloading the computational demands of PoW to Mobile Edge Computing (MEC) servers emerges as a feasible solution. This scenario has prompted us to conceptualize the computational resource management in blockchain consensus as a two-layered resource game, aimed at optimizing both the profits of computing power providers and the utility for vehicles. In the Blockchain Market Layer subgame, we employ a game-theoretic framework to analyze the interactions between MEC servers and vehicles within a PoW-based blockchain network. To optimize the system utility, we introduce a centralized evolutionary game-based pool selection algorithm. Simultaneously, in the Edge Cloud Network Layer subgame, a reverse auction algorithm is implemented to align the computing power supply with the demand within the blockchain market. Here, the cloud data center functions as the seller of computing power, while the edge servers aggregate the computing demand from IoV devices. A broker is then tasked with the allocation and pricing of computing resources, in accordance with the bids, ensuring adherence to economic principles of authenticity and individual rationality. Simulation results demonstrate that our mechanism enhances system efficiency while ensuring revenue, thereby enabling an effective distribution of computing resources between vehicles and cloud data centers. IEEE

Keyword:

Servers Cloud computing cloud mining Task analysis evolutionary game mobile edge computing Games iterative double auction Resource management Computational modeling Blockchains Internet of Vehicles

Author Community:

  • [ 1 ] [Qin W.]Faculty of Information Technology, Beijing University of Technology, Beijing, China
  • [ 2 ] [Li Y.]Beijing Key Laboratory of Space-round Interconnection and Convergence, the State Key Laboratory of Information Photonics and Optical Communications, Beijing University of Posts and Telecommunications, Beijing, China
  • [ 3 ] [Yao H.]State Key Laboratory of Networking and Switching Technology, Beijing University of Posts and Telecommunications, Beijing, China
  • [ 4 ] [Huang S.]State Key Laboratory of Networking and Switching Technology, Beijing University of Posts and Telecommunications, Beijing, China
  • [ 5 ] [Mai T.]School of Information and Electronics, Beijing Institute of Technology, China
  • [ 6 ] [Liu Y.]Faculty of Information Technology, Beijing University of Technology, Beijing, China

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Source :

IEEE Transactions on Vehicular Technology

ISSN: 0018-9545

Year: 2024

Issue: 9

Volume: 73

Page: 1-14

6 . 8 0 0

JCR@2022

Cited Count:

WoS CC Cited Count:

SCOPUS Cited Count:

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count:

Chinese Cited Count:

30 Days PV: 3

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