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Abstract:
The simulation of large crowd of characters plays an important role in real-time application such as games and simulation systems. This kind of applications can provide an immersive feeling of life into the virtual environment, but it requires a great mount of computational power. To increase the efficiency for this simulation, we propose a GPU-based crowd simulation method. We present a novel unified interaction framework for both interactions in virtual environment and user's input. We also present a new crowd rendering method. The results validate that the presented method makes tradeoff between CPU and GPU, and can get interactive frame rate while simulating large crowd of characters. 1548-7741/Copyright © 2008 Binary Information Press October 2008.
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Journal of Information and Computational Science
ISSN: 1548-7741
Year: 2008
Issue: 5
Volume: 5
Page: 2341-2348
Cited Count:
WoS CC Cited Count: 0
SCOPUS Cited Count:
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count:
Chinese Cited Count:
30 Days PV: 8